

While it's harder than it was in MK9, you can throw Air Fans very close to the ground which is faster than throwing normal fans and works better for zoning purposes. The Air Fan Throw holds an opponent in place long enough for Kitana to run up for additional attacks in most situations. They can also extend combos after knocking an opponent into the air. The Fan Throw and Air Fan Throw (Down, Forward+1 in the air) work well if you're trying to zone out an opponent from the far side of the screen. Fan Throw Notation: Down, Forward+1 Enhanced: Yes, but no armor. The enhanced version has armor, but both are not safe if the opponent blocks so they should generally be restricted to ending combos. The advantage of using Throat Slice over the Rising Fan is that Throat Slice covers more distance and therefore can be used in more situations. Throat Slice is another way to end combos. Throat Slice Notation: Back, Forward+3 Enhanced: Yes, with armor. The enhanced version has armor, but both options are easy to punish if the opponent blocks. Unfortunately, even in the corner you can't follow this with a combo or juggle. If also inflicts decent damage making it a worthwhile way to end your combos. It executes fast enough to work well as a reactionary tactic when an opponent jumps toward you. Kitana's Rising Fan can be used as a way to end combos or as an anti-air attack. Notation Key PlayStation/Xbox 1 - Square/X 2 - Triangle/Y 3 - X/A 4 - Circle/B Rising Fan Notation: Down, Back+2 Enhanced: Yes, with armor. She is a zoning character at heart, but she can play offensively or defensively depending on which variant you choose to go with.

Her Fan Throw has been adjusted a bit from Mortal Kombat 9, but she still retains quite a bit of damage, especially in her Assassin variant. Kitana is one of the more unique characters in the game because her Mournful variant gives her many of Jade's special moves from previous Mortal Kombat games.
